of Steffen Itterheim, professional Game Developer since 1999.
November 2009 – Now
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Independent iOS Game Developer
Ingelheim, Germany (Website) |
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Self-Employed
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- Programming various iOS Games, see References (Objective-C, Xcode, cocos2d-iphone)
- Consulting on iPhone platform capabilities and limitations, iTunes Connect, Marketing
- Running a popular cocos2d Q&A Website at www.learn-cocos2d.com
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May 2009 – October 2009
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Co-Founder, Fun Armada GbR
Ingelheim/Bad Soden, Germany (Website) |
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Technical Director
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- Programming iPhone Game Black Hole (Objective-C, Xcode, cocos2d-iphone)
- Tech Design and Planning of Server Technologies, Build Tools, Game Frameworks, Processes
- Evaluation of Unity iPhone, iTorque, Shiva 3D, SIO2 game engines (Unity, UnityScript, C#, Mono.NET, Torque, TorqueScript)
- Confluence Wiki Administration
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May 2002 – August 2009
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Electronic Arts Phenomic
Ingelheim, Germany (Website) |
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Software Engineer, Scrum Master, Content Manager, Lead Content Designer
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- Programming of the Spellforce & Battleforge scripting system for game logic (Lua, C++, C#, .NET, wxWidgets)
- Design & Programming of the Spellforce script language for NPC dialogues and cutscenes (Lua, Allclear)
- Shaping the processes and programming of the tools for localization of Battleforge & Spellforce (C#, Lua, Excel, MySQL, Qt)
- Programming of the Battleforge Database frontend tool BEE (C#, .NET, C++, NHibernate, Sandgrid, SmartPropertyGrid, DotNetMagic)
- Administration of the Battleforge development database (MySQL, MS SQL, SQLAPI++)
- Further development & maintenance of the Battleforge module for combat behavior (C++)
- Installation & administration of the Confluence Wiki (HTML, CSS, Velocity, Java)
- Prototype development (gameplay, controls, user interface, level design, scripting)
- Scripting of Spellforce gameplay and quests, plus level design
- Managing the 6-12 staff members of the Spellforce Content Design Department
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June 1999 – May 2002
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NEON Studios
Frankfurt/Main, Germany (Website) |
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Lead Level Designer
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- Scripting of gameplay, enemies, controls and menu screens of Gameboy games
- Technical go-to guy for up to 6 coworkers
- Game Design of Dave Mirra Freestyle BMX (GBC)
- Programming a Level Editor for Gameboy Advance (C++, MFC)
- Level Design for Armorines – Project SWARM
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November 1998 – June 1999
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Intertronic Computer
Wörrstadt, Germany (Website) |
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Computer Service Technician
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- Configuration, installation, diagnose & repair of PC systems und periphery
- Extensive field work at state and public institutions in Germany
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May 1998 – October 1998
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Intensive preparation for work
Morschheim, Germany |
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Level Design & Programming
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- Design and Programming of an ambitious Quake 2 Mod for job applications
- Self-study of C/C++ programming for Windows (MFC, Win32 API)
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August 1992 – April 1998
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Hofmann & Ziss Computerservice
Schwaikheim, Germany (Website) |
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Computer Service Technician, part-time
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- Configuration, installation, diagnose & repair of PC systems and periphery
- Installing and configuring Novell networks at schools and universities
- Customer consulting, purchase and sales
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January 1996 – March 1998
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Apogee / 3D Realms
Compuserve (Website) |
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Forum SysOp & Beta Tester, part-time
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- Compuserve Apogee Forum SysOp
- Customer support, technical aid, writing manuals, tutorials, guides and FAQs
- Beta Tester for Shadow Warrior and Balls of Steel
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July 1996
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Lessing Gymnasium
Winnenden, Germany (Website) |
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Abitur (university-entrance diploma)
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- Main subjects: English and Geography
- Secondary subjects: Math and German
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July 1975
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Katharinenhospital
Stuttgart/Bad-Cannstatt, Germany (Website) |
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Birth
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- Lasting influence on my surroundings through screaming, crying, weeping, sucking, chuckling and giggling
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