• iTunesArtwork
  • Splash_screen_512x512
  • MixMax_icon320x320
  • 51characters_iPhone_screenshot01
  • shadow_warrior
  • griffins_balls_of_steel
  • Voelker+Land+der+Legenden
  • dave_mirra_freestyle_bmx
  • die_maus_cover_small
  • santa_claus_junior
  • santa_claus_junior_advance
  • armorines_project_s.w.a.r.m.
  • battleforge_fr
  • SF_Gold
  • SF_Platin
  • BattleForge_Punkte_Renegade_Edition
  • battleforge_twilight
  • spellforce_universe
  • SF_Winter
  • SF2_Gold

References

In the roll bar above you can see the cover shots of some of the games I have worked on.


Testimonials


“I had the pleasure of working with Steffen at EA Phenomic for over a year and a half and I must say I’m a fan. Steffen stands out for all the right reasons: he’s passionate about games and the game industry, he works really hard just for the sake of making great games, he’s easy-going and a great colleague to have around and, above all things, he’s absolutely committed to learning and improving all the time – as a manager, I was very positively impressed by his interest and understanding of production and development processes. My only regret is not having had the chance to work with him more often.”

Sebastian Cardoso, Development Manager, Scrum Master, EA Phenomic – was supervisor of Steffen Itterheim at EA Phenomic.

“Die Zusammenarbeit mit Steffen ist immer sehr angenehm. Er ist ein guter Team-worker und fachlich sehr kompetent. Er arbeitet sehr gewissenhaft und konzentriert. Seine soziale Kompetenz ist sehr gut! Er ist zudem sehr flexibel und kann sich sehr schnell in neue Aufgabengebiete einarbeiten.”

Michael Baur, Level Designer & Map Artist, EA Phenomic – was directly responsible to Steffen Itterheim at EA Phenomic.

“Working with Steffen at EA Phenomic is a pleasure. He is very talented and works really hard to make great games. He also is very interested and capable in everything about Game Design and Agile Development and always tries to push his limits. And most important, he is a very nice person and always has a helping hand for others. I really enjoy working with him.”

Matthias Brunner, Level Designer, Electronic Arts – has worked with Steffen Itterheim at EA Phenomic.

Games

  • TBA (2010, iPhone), Playmesh
  • Black Hole (2010, iPhone), Clickgamer / Fun Armada GbR
  • MIX-MAX iPad Edition (2010, iPhone), Ravensburger Digital (Link)
  • MIX-MAX (2010, iPhone), Ravensburger Digital (Link)
  • 51 Japanese Characters (2009, iPhone), on behalf of Peter Machat (Link)

  • BattleForge (2009, PC), EA Phenomic (Link)
  • SpellForce 2: Dragon Storm (2007, PC), Phenomic (Link)
  • SpellForce 2: Shadow Wars (2006, PC), Phenomic (Link)
  • SpellForce: Shadow of the Phoenix (2004, PC), Phenomic (Link)
  • SpellForce: The Breath of Winter (2004, PC), Phenomic (Link)
  • SpellForce: The Order of Dawn (2003, PC), Phenomic (Link)

  • Run, Santa, Run! (2002, PC), Indie (Download)
  • Santa Claus Jr. Advance (2002, GBA), NEON Studios (Link)
  • Santa Claus Junior (2001, GBC), NEON Studios (Link)
  • Die Maus: Crazy Olympiad (2001, GBC), NEON Studios (Link)
  • The Nations (2001, GBC), NEON Studios (Link)
  • Superman (2000, GBC – unreleased), NEON Studios
  • Dave Mirra Freestyle BMX (2000, GBC), NEON Studios (Link)
  • Armorines: Project S.W.A.R.M. (1999, GBC), NEON Studios (Link)

  • Balls of Steel (1997, PC), Apogee (Link)
  • Shadow Warrior (1997, PC), 3D Realms (Link)

According to the Austrian TV Show “Vera” aired in 2002 I am the “Developer of Doom”. I would like to refute this here even though I really wish it were true.

Companies

  • Playmesh, Freelancer (Link)
  • Ravensburger Digital, Freelancer (Link)
  • Fun Armada GbR, Technical Director (Link)
  • Electronic Arts, employee (Link)
  • Phenomic Game Development, employee (Link)
  • JoWooD Productions / Deep Silver (publisher) (Link)
  • NEON Studios, employee (Link)
  • Infogrames (publisher) (Link)
  • Acclaim (publisher) (Link)
  • Apogee Software, freelancer (Link)
  • 3D Realms, freelancer (Link)
  • Intertronic Computer, employee (Link)
  • Hofmann & Ziss Computerservice, part-time (Link)

Publications

  • Podcast: SpieleEntwicklerVeteranen (Link)
  • Column: Interaktion für Anspruchslose (Link)
  • Presentation: Spellforce Content Creation (GCDC 2004) (Download: Powerpoint PPTVideo 1Video 2)
  • Article: The Deathmatch Manifesto (by Robert Waring) (Amazon.com)
  • Manual: Shadow Warrior Build Editor Manual
  • Seminar: ZDNet Online: Duke Nukem 3D Level Design
  • Article: The Official Duke Nukem 3D Level Design Handbook (by Matt Tagliaferri) (Amazon.com)
  • Manual: The Official Build FAQ (Download)

Contact Network

Visit my public profiles on LinkedIn and Xing as well as Mobygames.


Electronic Arts Testimonial

Read my Electronic Arts Testimonial from August 31st, 2009 (in German).

Electronic Arts Testimonial, Page 1

Electronic Arts Testimonial, Page 1

Electronic Arts Testimonial, Page 2

Electronic Arts Testimonial, Page 2

  • iTunesArtwork
  • Splash_screen_512x512
  • MixMax_icon320x320
  • 51characters_iPhone_screenshot01
  • shadow_warrior
  • griffins_balls_of_steel
  • Voelker+Land+der+Legenden
  • dave_mirra_freestyle_bmx
  • die_maus_cover_small
  • santa_claus_junior
  • santa_claus_junior_advance
  • armorines_project_s.w.a.r.m.
  • battleforge_fr
  • SF_Gold
  • SF_Platin
  • BattleForge_Punkte_Renegade_Edition
  • battleforge_twilight
  • spellforce_universe
  • SF_Winter
  • SF2_Gold
© 2009 Steffen Itterheim - Videogames Programming, Design & Consulting